The Max Powers series incorporates cutting edge technologies that currently exist, but may not be in common use. Here are some of the technologies found at Scientopia in Book One.

Brain Wave Controlled Games

While at the Summer Genius Program at Scientopia, Max and his friends got to play with a brain wave controlled virtual reality game.   Special sensors can detect various brainwaves and use them to control the characters in the game.

Even though the number of different actions you can control just by using the brain is normally limited, Max seems to be unusually gifted in what he can access when he’s using the brain wave control helmet.


OLED

OLED stands for organic light-emitting diode. OLEDs are made with organic compounds that light up when electrified. Regular LED screens require a backlight in order for you to see the images. OLEDs create their own light.

Since power is only needed for the OLEDs that are lit, screens use less electricity, generate less heat, and have sharper contrast.

OLEDs are very thin and can be used on a multitude of surfaces, including flexible, clear, and super thin materials.

Scientopia’s Crystal Tower is covered in OLEDs, which allow it to alter its appearance by changing the image on each of the glass panels covering the tower.


Self Driving Vehicles

In Scientopia, self-driving vehicles are used in several different ways. For employee and guest transportation to the park there is a dedicated road that uses external guidance systems to communicate with transport buses.

Inside the park, the Automated Personal Transports (APT) use a combination of self-guidance technologies and communication with the park’s computers.


Hydrogen Fuel Cell

In Scientopia, both the self-driving vehicles and Alistair, the life-like Ani-droid, use hydrogen fuel cells. The fuel cells are eco-friendly and they can go significantly longer than standard batteries without recharging.

Real world fuel cell technology isn’t as advanced as Scientopia’s, but they have always been way ahead of the technology curve!


3D Without Glasses

When Max and Hannah ride the self-driving hydrogen fuel cell bus to Scientopia, they are greeted with 3D screens that required no special glasses.


Eye Tracking Interfaces

Sensors track eye movements to detect what the user is looking at, enabling hands-free interaction.


Carbon Nanotubes

The elevator in the Crystal Tower runs on the same principle as pneumatic tubes, but due to safety regulations, it needs to be extremely strong. Carbon nanotubes possess enormous tensile strength while being thin enough to be nearly invisible. Current technology has been unable to create the kinds of nanotubes used in the Crystal Tower, but Scientopia is no ordinary place!


Biometrics

No two fingerprints are the same! That’s why Scientopia uses fingerprints, a form of biometrics, to allow access to certain areas of the park.